Adventure Commune is a strategy card game. Players need to build their own cards for fighting. Many players want to know how to adventure the island brand, Xiaobian brings you an adventure commune island card with recommendation.
Adventure Commune island card matching
1. Green 8 red 2 style:
The card group is placed in 8 pieces of green Island and 2 3 points Red Island, 8 * 1-2 * 3 \u003d 2 ≤ 3 meet the requirements. This is a very considerable number of card groups that are large with large demand for Green Island, and they can be selected directly. For example, the above-mentioned distribution alchemy can choose such an island to build a lot of gold coins.
2. Green 2 red 8 style:
In contrast to the above, put 2 3 points Green Island and 8 pieces of red island, everywhere It is a mob that makes the card group with sustained defense or recovery. For example, witch doctors, mercenaries, etc. can be used, think about alchemy, don't get it?
3. The main posture:Add 5 3 points Green Island and 5 3 points Red Island, so that your card will basically appear in late period. A post-alternative to the powerful survival capacity can try such a construction of the mercenary card group to the dry overtight all person.
4. Main precedence:
Put the island card that is substantially 1 in the priority, ensuring that the islands in the early stage are the cards carried by themselves. . The pre-card group can consider such a construction method.
From the above examples, it can be seen that there are two very important attributes of the island card card: points and priority. The number of points determines the number of cards that can be encapsulated, and the priority determines the period of the card. The construction of the island card is mainly around these two points, and then it is a detailed choice of cards.
None exceptions, all of the green island can be allocated to gold coins, but most cards or choices Or side, there are some other effects.
The card group of strong allocation needs such as \"allocation +\" is the island, some alchemists and fraudulents can be used in large numbers of island cards, and the assignment of double, allocation, extension, etc. Get a lot of gold coins.
The island that came with \"Restore Life\", \"Providing Defense\", \"Clear Defalliance\" can be added to Dance dancers or other \"do not participate in allocation\" cards, choose other options that can provide survival ability to avoid waste.
7. Sauce:
If the number of excess bodies carried in the skill card can be added to the island card to join the card. Choosing this type of card should think about itself easily triggering the draw condition, otherwise it is easy to play an empty basket.
8. Interference:
This card is full of interference options, providing harm or gains for others to fell or forced back. . Harmful witch catering or the main warfare mercenary or the sword gas flow path Children's card group can choose, if the four people choose to interfere with the power, the power is not over, \"fish dead nets\" ...
9 Islands:
The red island will have more or less attack power, and the final injury is calculated by calculating defense + -. There are also some islands that come with some additional effects.
The effect of red islands is nothing more than split, draw, recovery, interference, just card with positive effects, the general attack power is higher than the same card. Choosing red islands also requires strength, try to choose a small side effect, it is easy to deal with.